Motivation: Get into fights, eat good food.
| Unskilled | Skilled | Heroic |
|---|---|---|
|
6-Success & learn or Bonus 5-Success 4-Success w/ a cost 3-Twist 2-Twist 1-Twist with a Cost |
6-Success with a Bonus 5-Success 4-Success 3-Success with a Cost 2-Twist 1-Twist with a Cost |
6-Success with 2 Bonuses 5-Success with a Bonus 4-Success 3-Success with a Cost 2-Twist with a Silver Lining 1-Twist |
| Shizuka | Rogue | Defender |
| Hit Points 13 | Speed 6 | Info |
|---|
| Lvl | Name | Effect |
|---|---|---|
| 1 | Toughness | +3 to max HP. You Resist 1 damage against anything other than attacks and Opportunities (e.g. against damaging Zones or Ongoing Damage). |
| 3 | ||
| 5 | ||
| 7 | ||
| 9 |
| Lvl | Name | Usage | Action | Range | Effect |
|---|---|---|---|---|---|
| 1 (4,8) | Draw a Bead | At-Will | Role Action | - | Pick one enemy within 5 squares you can attack. If you attack that enemy this turn, you may ignore concealment or Low Cover (at level 4, any Cover) on that attack. (At level 8, if the enemy is Invisible, you are able to attack it.) |
| 1 (6) | Strike Backk | Encounter | Reaction | - | Trigger: An enemy hits you with an attack. Spend an Action Point. Make an attack against the triggering enemy. |
| 2 (10) | |||||
| 6 (10) |
| Lvl | Name | Usage | Actions | Range | Dmg | Effect |
|---|---|---|---|---|---|---|
| 1 | Sucker Punch | Encounter | Action | Melee | - | Make a Basic Attack without Advantage against an enemy you would normally have Advantage against. You do not get your Role Boosts on this attack. |
| 1 | Trap | At-Will | Move Action | - | - | Gain your speed in squares of movement. Designate an enemy. If that enemy ends its turn within 5 squares of you, you have Ad- vantage on your next attack against it on your next turn. If you already had Advantage for being Hidden, roll an extra die and take the best result. |
| 1 | Flank | At-Will | Move Action | - | - | Choose one enemy within 2 squares. Shift up to your speed to any square still adjacent to that enemy. Choose one ally adjacent to the same enemy. They may also shift up to their speed to any square adjacent that enemy. |
| 1 | Hasten | At-Will | Move Action | - | - | Move up to 2 squares. Increase your Initiative by 1 for the next round and all subsequent rounds. If your Initiative would exceed 7, it wraps around to 1 and you can act again at the end of this round. |
| 1 | Throw | Encounter | Move Action | Melee | - | You may switch places with an adjacent enemy. Throw them 3 squares. They must make a Saving Throw. If they fail, they fall Prone. |
| 3 |