Mirajane Mirajane

Mirajane

Balloon Wellness Influencer Motivation: Peer into the unknown for ego sake, and blow the fuck up.

Level 2
Background: Influencer || Origin: Balloon Person|| Kit: Seer
Wealth: 0
AP: 2 of 3
Size: +1 (+9)
Complications: Pressure Lust, Spiritual Know-it-all
Conditions:Feezing 2

Skills

Unskilled Skilled Heroic
6-Success & learn or Bonus
5-Success
4-Success w/ a cost
3-Twist
2-Twist
1-Twist with a Cost
6-Success with a Bonus
5-Success
4-Success
3-Success with a Cost
2-Twist
1-Twist with a Cost
6-Success with 2 Bonuses
5-Success with a Bonus
4-Success
3-Success with a Cost
2-Twist with a Silver Lining
1-Twist
Skilled. Being Inflated, Pattern Reading(sight-skill), Balloon Body, Persuasion, Scrounging, Sprinting, Mending Tools, Cold Reading, The Stars Align, Balloon Flight
Expert
Master
Heroic

Fallback: Stubborn Pressure Addict.

Tricks


Advances

Once per session, you may foresee the results of an action before you or another player rolls. Announce that you are using this ability, make the roll in question and let the GM describe the results, including any resulting Twist. Then you may decide whether to go through with the roll and the outcome you foresaw, or to try something different. This kit will refer to your “Sight Skill”—this could be fortunetelling, augury, astrology,Sympathetic Predictive Emotional Modeling, or whatever you like. You may be Skilled or Unskilled, although you are likely to become Skilled in a short time by using it.

5 Danger Sense Always get a funny feeling when danger is imminent. The GM will tell you. In Combat: you may use an extra Move Action or Role Action at the start of each combat before Initiative is rolled.

Reputation


Gear


Relationships



Tacticial Information

Mirajane Duelist Defender
Hit Points 13 Speed 6 Info

Feats

Lvl Name Effect
1 Toughness +3 to max HP. You Resist 1 damage against anything other than attacks and Opportunities (e.g. against damaging Zones or Ongoing Damage).
3
5
7
9

Role Powers and Boosts

Defense Boost. When you take 3 or more damage, Resist 1. When you roll a 3 to 6 on an attack, regain 1 Hit Point.
Stickiness Boost. When an enemy grants you an Opportunity, it takes 1 additional damage. You gain the Mark power
Lvl Name Usage Action Range Effect
1 (4,8) Mark At-Will Role Action Range 5 Target is Marked by you until the end of its next turn.
(At level 4, Mark two targets in range. At level 8, three targets.)
1 (6) You Call That A Punch? Encounter Interrupt - Trigger: An enemy hits you with an attack.
Spend an Action Point. The attack misses instead.
2 (10) I'll Cover You! Encounter - - One ally adjacent to you has cover from melee attacks while ad- jacent to you until they fail to end their turn adjacent to you. This effect ends if you are Incapacitated.
6 (10)

Class

One-Form shifter(Tortise)
Pick one Form only. When you Rally, you may choose to regain your spent Transformation Power. When you use it for the second time, instead of transforming again, you may add one of the folowing traits to your transformed Form for the rest of the combat: